Explore how matrices act as functions that transform vectors in 2D and 3D space.
Ever wonder how a computer animator turns a 2D sketch into a spinning 3D superhero? The secret isn't magic—it's a mathematical 'machine' called a linear transformation.
In linear algebra, we don't just view matrices as static boxes of numbers. Instead, we treat a matrix as a function that takes an input vector and transforms it into an output vector . This is written as . For a transformation to be linear, it must satisfy two rules: it must keep the origin fixed at , and it must keep all grid lines parallel and evenly spaced. Whether you are zooming in on a map (scaling) or turning a steering wheel (rotation), you are applying a linear transformation to the underlying coordinate space.
Quick Check
If a matrix transforms vector into vector , what is the formal term for ?
Answer
The image of vector under the transformation .
Rotate the vector by counter-clockwise. 1. Set . Note that and . 2. Construct the matrix: . 3. Multiply: . 4. The vector moved from the x-axis to the y-axis, a perfect rotation.
Quick Check
What is the determinant of a standard rotation matrix?
Answer
1
Most vectors change direction when transformed. However, for every transformation, there are special vectors that stay on their original span—they only get longer or shorter. These are Eigenvectors. The factor by which they are stretched is the Eigenvalue (). The relationship is defined by the equation: . To find these, we solve the characteristic equation: . Finding these 'fixed' directions is crucial for understanding complex systems, from bridge vibrations to Google's search algorithm.
Which matrix represents a transformation that doubles the size of every vector in both dimensions?
If , what is the eigenvalue associated with the eigenvector ?
A linear transformation can curve straight lines as long as the origin remains fixed.
Review Tomorrow
In 24 hours, try to write down the 2x2 rotation matrix from memory and explain what an eigenvector is to a friend.
Practice Activity
Try this on your own: Calculate the image of using a rotation matrix.